Just finished the tow bar. To recap briefly, this thing connects the tug to the ground handling unit and is used alone to allow the tug to drag around large aerospacecraft that have nose wheels. If you’re wondering why I’m even bothering with that point and why I didn’t just make the tow bar a directly integrated part of the ground handling unit, there are 3 reasons:
- The real thing is a standalone item too.
- I intend to do an airliner-style passenger craft with removable top panels that will look sort of like a sawed-off baby Boeing 747 with stubby wings and vectoring engines. It will have a nose wheel. (This is also where the requested luxury interior comes in.)
- It’s also an ambience filler item for the equipment sheds I want to do in the spaceport structure set.
Don’t worry about how polygonal the wheels look, they’re actually pretty small and I didn’t want 48 tiny-ass little glue flaps on wheels of that size. They will look considerably rounder in real life when you build them the right way: don’t score across the treads, only across the glue flaps, then just curve the tread strip into a circle and close up the sides.
Next up on the model list: I gotta finish the ground handling unit. There’s not that much texturing left to do on it!
Update: Just shipped the files for the towbar. I’m off to bed now.
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Visit the project page for more details: Spaceport Set I