I’ve spent the past several work sessions buried neck deep in research and planning, and I’ve also been reorganizing and revising my plans to better deal with all of the various ideas that keep popping up.
I added a new set to the spaceport project page for the structures, but it’s not active yet. I don’t want to start taking money for that just yet–I’d prefer to hash out the basics with all of you first, after we wrap up the vehicle set. So it’s up on the page, but not active.
I cleaned up the spaceport vehicle set’s description to reflect how things have actually been turning out. The trucks in particular crossed off several now-redundant entries on the original list, so those were consolidated into truck bed modules. Likewise, the van has mutated from a simple people carrier into a modular jack-of-all-trades. I also fixed some terminology (replaced “passenger bus” with “mobile lounge”, for example).
I also revisited my master list to determine what to do with the military versions of many of the above options. These items have been spun off into a hangar bay set, and I’ve also added the Apsara and Haflinger to that project to start the ball rolling. Work on the hangar bay won’t actually start (or resume, if we want to get technical about it) until I’ve completed the spaceport set, so both of the hangar bay sets are also currently inactive.
You can see the hangar bay project page here: Project: Hangar Bay
Outside the spaceport
Lately, we’ve been talking about zorty trains and spacey stagecoaches, and discussing the rest of the world that the spaceport is located on. I am still in the research and brainstorming phase, so there’s no project page yet, but I’ll also be fleshing out the rest of the frontier planet. I’ll be starting with the towns on the outskirts of the spaceport after wrapping up the spaceport and hangar bay sets.