Surfacing for air

The indie game studio I work with (Cloudhead Games) has hit a point where we’ve got enough to put together a video for the Kickstarter, so I had some time today to post here.

Indie video game development is…exciting, stressful, exhausting, and always interesting. I don’t think I want to make a career out of it, but working on an indie video game has always been one of the items on my bucket list.

It’s one of the environments where being a jack of all trades comes in useful. I started out as an environmental modeler and scripter, but in practice, I’ve been doing a little bit of everything else as well. I’m even picking up some new skills along the way, as well as dusting off a few lapsed skills that I hadn’t touched since the 1990s, like character animation.

I can’t wait to revisit some of my personal projects with that additional experience under my belt!

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