I whipped up a 360 degree panorama of the Pinzgauer’s cargo bay the other day, and some of you folks said that you wanted to be able to walk around the Pinzgauer for real. Well, your wish is my command!
Those of you who have been around since the early days know I was into amateur videogame development in the early 2000s, and that was what eventually led me into developing papercraft models. I used to enjoy making little techdemos and stuff like that–being deaf, there’s no way I’m going to be able to swing a real game with sound and all that, but techdemos were safe territory for me because I didn’t need to worry about music, sound effects, or whatever.
It took me a couple of hours to get re-acquainted with Unity’s editor and tools today, and I put together a quick little walkaround project. Nothing fancy, just a simple first person walkthrough. You can download Windows and Mac versions below:
edited on 2-25-2012: links removed.
They’re all simple ZIP archives, no installers or anything. Extract them and click on the executable. Let me know if they work for you. In particular, I’m worried about the Mac versions working because I don’t own a Mac at all, so I can’t test them myself.
Also, as with the 360 degree panorama the other day, you will see reversed text on one side of the model. That will be fixed as soon as I actually start working on the other side’s textures. Also, the grass hill terrain thing is just a cheesy placeholder.
I’m really hoping that this works for everybody without any major issues, because I think it’d be a ton of fun to lay out a quick spaceport level the next time I take a weekend off, and then populate it with all of the supporter requests. You guys would then be able to walk around the spaceport and see all of the extras and accessories that you requested.
UPDATE: I’m uploading an updated version of the walkaround. The upload should be complete by 7:30AM CST.
New changes: improved the lighting significantly, got rid of the cheesy terrain and replaced it with Streets of Legend asphalt (a placeholder for the spaceport later), some other minor graphical tweaks, and the shuttle’s not alone on the tarmac anymore.
Okay, I’m about to go to bed. It’s Monday, which means I get back to work on the texturing and stuff when I get up this afternoon.