Category Archives: 3D

Down the Silo we go

I started using a new 3D modeler named Silo for the videogame 3D modeling contract I mentioned a while back, and in order to familiarize myself with its tools, I worked through them one at a time, almost literally with the mouse in one hand and a copy of “3D Modeling in Silo” by Antony Ward in the other. I thought old-school Ebbles Miniatures fans might get a chuckle out of the subject I chose for my in-progress scratchpad build: the torso of a re-imagined Murphy.

(Click to see full size version.)

xm3_wip1

It’s an unfinished work in progress. I started out scaling, extruding, and beveling a box into the body’s base shape, and from there, I figured out how to use the rest of Silo’s tools to greeble the body with raised panels, insets, bolts, grills, vents, and flush panels. You know, the usual stuff I texture into my paper models, except in actual 3D.

I’ve just about got my head around Silo’s toolset now. When the video game modeling contract’s over, I’d like to revisit and finish the Murphy so it can be 3D printed.

My wallet!

I just added a dozen new reference books to my bookshelf, all in the name of self-improvement and continuing education. They should arrive sometime next week.

For character modeling, I got a bunch of books covering human anatomy, and some books on figure/portrait drawing for good measure. Sure, I could use online reference sites, but I don’t really feel like explaining why there are random photos of naked people on my display every time somebody walks into my office. 😆

I also loaded up on books about animation, both 2D and 3D. I have a bit of rust to shake off there, so it’ll be nice to get a refresher for the basics.

Digital clay!

I found another fun new toy, Sculptris. I was looking for something simple to use for occasional character modeling, and weird organics are a lot easier to block out if you’re using a “sculpting with clay” sort of paradigm.

I ended up with this silly little alien head in about half an hour of semi-randomly messing around:

The toolset is pretty intuitive. I didn’t need to consult any documentation to get that far because the tool names and the way they work are pretty clear if you have any background in messing around with clay. Pinch, push, pull, smooth, crease. I like that.

At some point, I want to delve further into this program and try something a bit more ambitious than Mr. Lumpyhead up there. The thought of eventually being able to whip up whatever organic figure I wanted and send it off to be printed is kinda fun–I’d never have to bemoan the unavailability of some specific figure I wish I had again.

Now, if I had a time dilation machine, I could get in all the practice I wanted without impacting anything else like work, sleep, or social contact.

SketchUp

Every year, I go through a review of my software suite and processes to see if there’s anything I can do to improve or streamline things further. There wasn’t much this year in the way of new software to choose from (I’d already upgraded to Photoshop CS5 back in 2011), but I was intrigued by the fact that there were now 3 unfolding plugins for Google SketchUp, 2 of which are specifically oriented towards papercraft development. I thought I’d give the thing a try just to see if it was worth doing.

The first candidate was Waybe, which is a commercial plugin. It looked like a fairly decent start, but I nearly fell out of my chair laughing when I saw their commercial license pricing. It costs $200 per year for commercial use and only has a subset of the functionality that you get with something like Ultimate Papercraft 3D, which only costs $39.95. That put Waybe out of the running before the race even began.

Our next contender is Flattery, which is a simpler plugin. It’s free, but the author accepts donations, which is good because money’s a nice incentive to keep working on something. It does what it says on the tin, but it’s a long way from being in the same league as Ultimate Papercraft 3D or Pepakura Designer. It’s still got potential, though.

In the end, I decided that SketchUp still doesn’t cut the mustard as a papercraft development tool. I mean, you can use it for that, but it’s not quite something I’d consider suitable for a production environment.

However…I did fall in love with it for another purpose entirely. It has a rather unconventional toolset that, once you get the hang of it, makes detailing and greebling models surprisingly easy. This is my second SketchUp model, some sort of half-assed floaty tank thing that’s really just meant to be a canvas for figuring out the best ways to greeble stuff:

Greeblewagen!

It’s kind of nuts–I never had it this easy back in the 1990s when I was doing photorealistic 3D modeling. That thing above only took me a few hours of goofing around in SketchUp to do, and would easily have required significantly more time in my other more conventional 3D modeling applications. I’m going to see if this thing can actually export nice, clean, and watertight solids that can be used for 3D printing. If it can do that, that’d be awesome.

Bonus!

I just discovered, completely by accident, that I had a $28.00 gift certificate to DAZ’s store. I don’t visit their website/storefront very often because I’m not interested in 98% of their catalog, which consists of 3D people models and props for their flagship software, DAZ Studio. I was looking for updates to Carrara 8 (the software I use to render most of my promo shots and instructions), and logged into my account to check my downloads, and there it was, a gift certificate for 28 bucks.

I didn’t think there was going to be anything I would actually want to buy with that unexpected windfall, but I was pleasantly surprised to find 2 packages of HDR images, for image-based lighting in Carrara, at $9.95 each. Some of ’em are kinda neat:

I normally hide the HDR backdrops with a solid color or a composited background image, but I left them visible in the images above so you could see how the colors and brightness of a particular HDR image contributes to the lighting on the model itself.

Edit: Oh, I forgot–I mentioned in a comment on another post that I wanted to reproduce a certain photo of a Mi-24 Hind gunship. I first saw this photo in, I think, an issue of Soldier of Fortune when I was a kid, and I was quite taken with the photo. I found it on Google Image Search:

And this is my take on it with the Despoiler: