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	<title>Chez Ebbles</title>
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	<link>http://www.ebbles.com</link>
	<description>A fine, upstanding establishment that serves delicious portions of irrelevancy with a side of pie.</description>
	<lastBuildDate>Fri, 19 Apr 2013 09:23:45 +0000</lastBuildDate>
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		<title>A nail-biting ride&#8230;</title>
		<link>http://www.ebbles.com/2013/04/a-nail-biting-ride/</link>
		<comments>http://www.ebbles.com/2013/04/a-nail-biting-ride/#comments</comments>
		<pubDate>Fri, 19 Apr 2013 09:09:44 +0000</pubDate>
		<dc:creator>Christopher Roe</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ebbles.com/?p=2235</guid>
		<description><![CDATA[The Kickstarter for The Gallery: Six Elements ended successfully a couple days ago. We went over our $65,000 target, blew past two stretch goals, and hit a final total of $82,397, with 1568 backers. It was a dramatic, nail-biting, and tense 30 day period that capped off a pretty grueling 5-month grind. Someday people will [...]]]></description>
				<content:encoded><![CDATA[<p>The Kickstarter for The Gallery: Six Elements ended successfully a couple days ago. We went over our $65,000 target, blew past two stretch goals, and hit a final total of $82,397, with 1568 backers. It was a dramatic, nail-biting, and tense 30 day period that capped off a pretty grueling 5-month grind. Someday people will read about it in a coffee table book. <img src='http://www.ebbles.com/wpcore/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' /> </p>
<p><span style="line-height: 1.714285714; font-size: 1rem;">I have the next few days off. I spent yesterday kicking back with some books that have nothing to do with work, and it was great. (I&#8217;m re-reading the Monster Hunters International series by Larry Correia.)</span></p>
<p>The success of the Kickstarter means I&#8217;ve got steady work for the next several months, which is <em>really</em> nice because I was getting a little tired of the unpredictable, constantly fluctuating returns of freelance web development and graphic design. It&#8217;ll be really nice not to have to worry so much about that for a change.</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>We&#8217;re live!</title>
		<link>http://www.ebbles.com/2013/03/were-live/</link>
		<comments>http://www.ebbles.com/2013/03/were-live/#comments</comments>
		<pubDate>Mon, 18 Mar 2013 07:39:35 +0000</pubDate>
		<dc:creator>Christopher Roe</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.ebbles.com/?p=2229</guid>
		<description><![CDATA[The Kickstarter for The Gallery: Six Elements just went live! Wow. It feels unreal to hit this milestone.]]></description>
				<content:encoded><![CDATA[<p>The Kickstarter for <strong>The Gallery: Six Elements</strong> just went live!</p>
<p><iframe src="http://www.kickstarter.com/projects/494598080/the-gallery-six-elements/widget/video.html" height="360" width="480" frameborder="0"></iframe></p>
<p><span style="line-height: 1.714285714; font-size: 1rem;">Wow. It feels unreal to hit this milestone. <img src='http://www.ebbles.com/wpcore/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> </span></p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Surfacing for air</title>
		<link>http://www.ebbles.com/2013/02/surfacing-for-air/</link>
		<comments>http://www.ebbles.com/2013/02/surfacing-for-air/#comments</comments>
		<pubDate>Thu, 28 Feb 2013 22:58:45 +0000</pubDate>
		<dc:creator>Christopher Roe</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.ebbles.com/?p=2222</guid>
		<description><![CDATA[The indie game studio I work with (Cloudhead Games) has hit a point where we&#8217;ve got enough to put together a video for the Kickstarter, so I had some time today to post here. Indie video game development is&#8230;exciting, stressful, exhausting, and always interesting. I don&#8217;t think I want to make a career out of [...]]]></description>
				<content:encoded><![CDATA[<p>The indie game studio I work with (Cloudhead Games) has hit a point where we&#8217;ve got enough to put together a video for the Kickstarter, so I had some time today to post here.</p>
<p>Indie video game development is&#8230;exciting, stressful, exhausting, and always interesting. I don&#8217;t think I want to make a career out of it, but working on an indie video game has always been one of the items on my bucket list.</p>
<p>It&#8217;s one of the environments where being a jack of all trades comes in useful. I started out as an environmental modeler and scripter, but in practice, I&#8217;ve been doing a little bit of everything else as well. I&#8217;m even picking up some new skills along the way, as well as dusting off a few lapsed skills that I hadn&#8217;t touched since the 1990s, like character animation.</p>
<p>I can&#8217;t wait to revisit some of my personal projects with that additional experience under my belt!</p>
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		<slash:comments>1</slash:comments>
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		<title>Cat&#8217;s out of the bag.</title>
		<link>http://www.ebbles.com/2013/02/cats-out-of-the-bag/</link>
		<comments>http://www.ebbles.com/2013/02/cats-out-of-the-bag/#comments</comments>
		<pubDate>Sat, 09 Feb 2013 23:29:31 +0000</pubDate>
		<dc:creator>Christopher Roe</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ebbles.com/?p=2213</guid>
		<description><![CDATA[It&#8217;s official. The studio I&#8217;ve been doing environmental modeling and Unity development work for (Cloudhead Games) started their media push for their first game, The Gallery, earlier this week. It&#8217;s an urban exploration game with some interesting twists and mystical touches, and we&#8217;re optimizing it to work with the Oculus Rift VR headset. More details at [...]]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s official. The studio I&#8217;ve been doing environmental modeling and Unity development work for (Cloudhead Games) started their media push for their first game, The Gallery, earlier this week. <span style="line-height: 1.714285714; font-size: 1rem;">It&#8217;s an urban exploration game with some interesting twists and mystical touches, and we&#8217;re optimizing it to work with the Oculus Rift VR headset.</span></p>
<p><a href="http://www.ebbles.com/wpcore/wp-content/uploads/2013/02/gscreen1.jpg"><img class="aligncenter size-full wp-image-2214" alt="gscreen1" src="http://www.ebbles.com/wpcore/wp-content/uploads/2013/02/gscreen1.jpg" width="1280" height="1024" /></a></p>
<p><a href="http://www.ebbles.com/wpcore/wp-content/uploads/2013/02/gscreen2.jpg"><img class="aligncenter size-full wp-image-2215" alt="gscreen2" src="http://www.ebbles.com/wpcore/wp-content/uploads/2013/02/gscreen2.jpg" width="1280" height="1024" /></a></p>
<p><a href="http://www.ebbles.com/wpcore/wp-content/uploads/2013/02/gscreen3.jpg"><img class="aligncenter size-full wp-image-2216" alt="gscreen3" src="http://www.ebbles.com/wpcore/wp-content/uploads/2013/02/gscreen3.jpg" width="1280" height="1024" /></a></p>

<p>More details at The Gallery&#8217;s <a href="http://www.facebook.com/pages/The-Gallery/425237204211296">Facebook page</a> and eventually the game&#8217;s <a href="http://www.thegallerygame.com/">website</a>.</p>
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		<slash:comments>3</slash:comments>
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		<title>Scribus is pretty cool!</title>
		<link>http://www.ebbles.com/2013/01/scribus-is-pretty-cool/</link>
		<comments>http://www.ebbles.com/2013/01/scribus-is-pretty-cool/#comments</comments>
		<pubDate>Sun, 13 Jan 2013 00:16:42 +0000</pubDate>
		<dc:creator>Christopher Roe</dc:creator>
				<category><![CDATA[Paper Models]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.ebbles.com/?p=2205</guid>
		<description><![CDATA[I&#8217;ve got a cold, but felt okay enough today to come into the office for a couple of hours. I&#8217;ve been playing around with Scribus (an open source DTP/layout program) a little bit over the past few days. It had a problem that forced all PDF layers to print regardless of whether or not they [...]]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve got a cold, but felt okay enough today to come into the office for a couple of hours.</p>
<p>I&#8217;ve been playing around with Scribus (an open source DTP/layout program) a little bit over the past few days. It had a problem that forced all PDF layers to print regardless of whether or not they were visible, so you couldn&#8217;t use it to create the kind of neat layered PDFs that Fat Dragon, Dave Graffam, and some other companies were doing for their paper models, so it never really entered my workflow.</p>
<p>I was doing a routine Google search on the subject of layered PDFs when I came across a Scribus bug report filed by one of the Cardboard Warriors forum regulars, and the Scribus devs were sort of dismissive and blew it off for a few years. One of the comments in that bug report got my attention, so I put together a quick test PDF and opened it up in Notepad++.</p>
<p>Sure enough, simply deleting the optional /Usage instruction lines fixes the problem and makes layered PDFs work correctly. So, if you want to do layered paper models in Scribus, just do this:</p>
<ol>
<li><span style="line-height: 14px;" data-mce-mark="1">Create your layered PDF in Scribus as you normally would.</span></li>
<li>Export as PDF. Make sure you choose PDF 1.5 or higher, and tick the box for keeping layers.</li>
<li>Open your newly generated PDF file in Notepad++ or another similar text editor that can handle large documents.</li>
<li>CTRL-F, find all occurrences of &#8220;/Usage&#8221; (without quotes).</li>
<li>Delete all of these lines.</li>
<li>Save the PDF. Done!</li>
</ol>
<p>Scribus has another pretty neat feature: you can extend it with scripts written in the Python programming language. I&#8217;ve whipped up some quickie helper scripts that speed things up by automating as much of the boring parts of building a layered PDF as possible. I&#8217;ll be testing those a little bit tonight.</p>
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		<slash:comments>0</slash:comments>
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		<title>Down the Silo we go</title>
		<link>http://www.ebbles.com/2013/01/down-the-silo-we-go/</link>
		<comments>http://www.ebbles.com/2013/01/down-the-silo-we-go/#comments</comments>
		<pubDate>Tue, 08 Jan 2013 06:28:13 +0000</pubDate>
		<dc:creator>Christopher Roe</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ebbles.com/?p=2198</guid>
		<description><![CDATA[I started using a new 3D modeler named Silo for the videogame 3D modeling contract I mentioned a while back, and in order to familiarize myself with its tools, I worked through them one at a time, almost literally with the mouse in one hand and a copy of &#8220;3D Modeling in Silo&#8221; by Antony [...]]]></description>
				<content:encoded><![CDATA[<p>I started using a new 3D modeler named Silo for the videogame 3D modeling contract I mentioned a while back, and in order to familiarize myself with its tools, I worked through them one at a time, almost literally with the mouse in one hand and a copy of &#8220;3D Modeling in Silo&#8221; by Antony Ward in the other. I thought old-school Ebbles Miniatures fans might get a chuckle out of the subject I chose for my in-progress scratchpad build: the torso of a re-imagined Murphy.</p>
<p>(Click to see full size version.)</p>
<p><a href="http://www.ebbles.com/wpcore/wp-content/uploads/2013/01/xm3_wip1.jpg"><img class="aligncenter size-full wp-image-2199" alt="xm3_wip1" src="http://www.ebbles.com/wpcore/wp-content/uploads/2013/01/xm3_wip1.jpg" width="1296" height="972" /></a></p>
<p>It&#8217;s an unfinished work in progress. I started out scaling, extruding, and beveling a box into the body&#8217;s base shape, and from there, I figured out how to use the rest of Silo&#8217;s tools to greeble the body with raised panels, insets, bolts, grills, vents, and flush panels. You know, the usual stuff I texture into my paper models, except in actual 3D.</p>
<p>I&#8217;ve just about got my head around Silo&#8217;s toolset now. When the video game modeling contract&#8217;s over, I&#8217;d like to revisit and finish the Murphy so it can be 3D printed.</p>
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			<wfw:commentRss>http://www.ebbles.com/2013/01/down-the-silo-we-go/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<item>
		<title>My wallet!</title>
		<link>http://www.ebbles.com/2013/01/my-wallet/</link>
		<comments>http://www.ebbles.com/2013/01/my-wallet/#comments</comments>
		<pubDate>Sat, 05 Jan 2013 02:31:52 +0000</pubDate>
		<dc:creator>Christopher Roe</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.ebbles.com/?p=2194</guid>
		<description><![CDATA[I just added a dozen new reference books to my bookshelf, all in the name of self-improvement and continuing education. They should arrive sometime next week. For character modeling, I got a bunch of books covering human anatomy, and some books on figure/portrait drawing for good measure. Sure, I could use online reference sites, but [...]]]></description>
				<content:encoded><![CDATA[<p>I just added a dozen new reference books to my bookshelf, all in the name of self-improvement and continuing education. They should arrive sometime next week.</p>
<p>For character modeling, I got a bunch of books covering human anatomy, and some books on figure/portrait drawing for good measure. Sure, I could use online reference sites, but I don&#8217;t really feel like explaining why there are random photos of naked people on my display every time somebody walks into my office. <img src='http://www.ebbles.com/wpcore/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' /> </p>
<p>I also loaded up on books about animation, both 2D and 3D. I have a bit of rust to shake off there, so it&#8217;ll be nice to get a refresher for the basics.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>If you want something done right&#8230;.</title>
		<link>http://www.ebbles.com/2013/01/if-you-want-something-done-right/</link>
		<comments>http://www.ebbles.com/2013/01/if-you-want-something-done-right/#comments</comments>
		<pubDate>Wed, 02 Jan 2013 00:37:47 +0000</pubDate>
		<dc:creator>Christopher Roe</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.ebbles.com/?p=2186</guid>
		<description><![CDATA[&#8220;Don&#8217;t reinvent the wheel.&#8221; &#8220;If it&#8217;s been coded already, don&#8217;t code it yourself.&#8221; Sounds nice in theory. In practice, you end up in situations like spending $600 of your own time to fix problems with a $20 plugin that you bought to save time.]]></description>
				<content:encoded><![CDATA[<p>&#8220;Don&#8217;t reinvent the wheel.&#8221;</p>
<p>&#8220;If it&#8217;s been coded already, don&#8217;t code it yourself.&#8221;</p>
<p>Sounds nice in theory. In practice, you end up in situations like spending $600 of your own time to fix problems with a $20 plugin that you bought to save time.</p>
<p><img class="aligncenter size-full wp-image-2187" alt="khaaaaaaan" src="http://www.ebbles.com/wpcore/wp-content/uploads/2013/01/khaaaaaaan.jpg" width="320" height="239" /></p>
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		<slash:comments>0</slash:comments>
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		<title>Culinary Atrocities #1: The Grits Disaster</title>
		<link>http://www.ebbles.com/2013/01/culinary-atrocities-1-the-grits-disaster/</link>
		<comments>http://www.ebbles.com/2013/01/culinary-atrocities-1-the-grits-disaster/#comments</comments>
		<pubDate>Wed, 02 Jan 2013 00:16:48 +0000</pubDate>
		<dc:creator>Christopher Roe</dc:creator>
				<category><![CDATA[Culinary Atrocities]]></category>

		<guid isPermaLink="false">http://www.ebbles.com/?p=2182</guid>
		<description><![CDATA[As a public service announcement, I&#8217;m posting every horrific mistake I make in the kitchen so that others may be spared. Do not ever mix a whole packet of Parmesan cheese from Pizza Hut into a bowl of grits and cheese, because a little of that stuff goes a really long way. I think it&#8217;ll be [...]]]></description>
				<content:encoded><![CDATA[<p>As a public service announcement, I&#8217;m posting every horrific mistake I make in the kitchen so that others may be spared.</p>
<p>Do not ever mix a <em>whole</em> packet of Parmesan cheese from Pizza Hut into a bowl of grits and cheese, because a little of that stuff goes a <em>really</em> long way.</p>
<p>I think it&#8217;ll be at least a week before the aftertaste of dirty feet and locker room odor goes away.</p>
<p>Also, happy New Year, everyone!</p>

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		<slash:comments>2</slash:comments>
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		<title>Stop motion animation test</title>
		<link>http://www.ebbles.com/2012/12/stop-motion-animation-test/</link>
		<comments>http://www.ebbles.com/2012/12/stop-motion-animation-test/#comments</comments>
		<pubDate>Thu, 06 Dec 2012 09:15:22 +0000</pubDate>
		<dc:creator>Christopher Roe</dc:creator>
				<category><![CDATA[Hardware Reviews]]></category>
		<category><![CDATA[Software/App Reviews]]></category>

		<guid isPermaLink="false">http://www.ebbles.com/?p=2006</guid>
		<description><![CDATA[I wanted to test out the Stop Motion Studio app for iOS along with my new micro tripod and smartphone mount, so I shot a cheesy 4 second, 75 frame film starring a random 28mm figure, a random paper model for background ambience, and a stray cat hair. I wanted to see if any of [...]]]></description>
				<content:encoded><![CDATA[<p>I wanted to test out the Stop Motion Studio app for iOS along with my new micro tripod and smartphone mount, so I shot a cheesy 4 second, 75 frame film starring a random 28mm figure, a random paper model for background ambience, and a stray cat hair.</p>
<p>I wanted to see if any of the problems I was worried about would crop up. For example, things like the white balance and exposure changing from frame to frame, or focus/depth of field issues. I wanted white balance and exposure to remain consistent across all of the frames, and I wanted to lock the focus as well.</p>
<p>Fortunately, the app has manual controls for those things, so I proceeded to test the onion skinning functionality, which shows your current frame superimposed over the previous frame. Without that feature, I&#8217;d have had a much harder time moving things around.</p>
<p>I think I would get better results with larger characters and props, so I&#8217;m planning to experiment with that later on.</p>
<p><iframe width="625" height="352" src="http://www.youtube.com/embed/IfgvFSW26HQ?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>7</slash:comments>
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