Taking an early break from texturing, and figured I’d do a progress report while I was at it.
Things done today
- Continued the first surface detail pass. There’s a lot of real estate to cover.
- Refined the windscreen glazing.
- Did a partial second detail pass to block in the radiators and refine the reactor detailing.
I also took a break from the ungodly amount of panelwork to do a couple of quick, basic color studies for the other 2 alternate schemes that I had in mind for the base model. One’s a subdued tan/gray that matches the Percheron, and the other is kind of a classic throwback.
I still have to continue the first detail pass for the bottom and the interior. The second detail pass adds other coarse details like more recessed insets or raised panels, ribbing, landing gear hydraulics, and vents. After that, the third detail pass will add things like running lights, landing lights, reaction control thrusters, lift thrusters, door handles, bolts, rivets, and other little details. Once that’s all done, I gotta do a decal pass for the common stuff like hazard striping, stenciled warnings, and stuff like that. Then I go over the whole thing again to add some more detail.
Update: One more color study, an attempt at a less monotonous classic gray scheme. I varied the color of some of the paneling, added the missing red stripes, and changed the roundel and shuttle number from black to red. I also bumped down the size of the shuttle number a little bit.
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