I put on a little challenge for myself over the weekend: design a scenery item, from start to finish, in 24 hours or less. The rules:
- The model cannot be just a simple box build.
- The model must go well with the other projects I’ve been working on.
- The model must cover at least one full 6×6″ tile.
- In order to successfully beat this challenge, the model must be ready to build before time runs out.
After 23 hours, plus change, this is what I ended up with:
It’s a seedy capsule motel belonging to the Podtel 6 chain. There are 24 efficiency-sized pods, each with its own balcony, stacked in 4 rings of 6 pods. The rings aren’t glued on, they slip over the core structure like doughnuts on a stick. I imagine each pod is basically just a single open space containing an airplane-style bathroom, a small closet space, a nasty bed that probably hasn’t been changed in weeks, a really tiny table with burn marks on it, a couple of mismatched chairs, and a slightly dented flatscreen on the wall for watching overpriced softcore porn and so forth.
It looks the way it does primarily because I didn’t want to do a boring box build, so any practicality or realism issues that I overlooked can be blamed on that. I’ve included a taxicab in the render for scale, so you can see how big the thing is. I also took a few minutes to accentuate the obnoxious glowing animated advertising screens and blinky lights on the thing in Photoshop.
It’s in PDF format and ready to build right now, the instruction graphics have been rendered, and there’s at least one “box art” style render for it. I didn’t think I was actually gonna beat the clock, but I surprised myself. I also don’t think I’m gonna give myself another one of those challenges for a while, because that was kind of intense.
I also haven’t decided what exactly to do with this thing yet. I’m gonna have to think about that some, since it wasn’t at the forefront of my mind during the challenge.













