Category Archives: Software/App Reviews

Tales Of Honor follow-up

This is a follow-on to the last post about Tales Of Honor: The Secret Fleet. I mentioned before that there was an issue that caused the game to crash when attempting to upload shared Everyplay instant replay videos. The game’s support FAQ had a workaround (close all running applications and then reboot the device) that seemed to work.

So, here’s a slightly more exciting replay that shows more of the interesting stuff during battles:

I’ve made it to the fourth sector of the game, and while I’m here, I might as well post additional critical commentary without spoiling too much.

Subjective nitpicking:

  • The quality of the cutscene writing is….somewhat variable.
  • I don’t like the way Lester Tourville is portrayed as a bumbling cartoon villain.
  • Cameos from other famous Honorverse characters are weakly handled as well.
  • The weird broken English “accent” they gave the Andermani is kind of off-putting.

Technical/gameplay issues:

  • The side quests in the Breslau sector seem a bit broken or buggy.
  • The random encounters get a little repetitive and are sometimes jarring, especially the ones relating to a side quest.
  • Not being able to return to earlier sectors is a bit annoying.
  • Not being able to sell excess numbers of missiles is a bit annoying.

The side quests in Breslau sector weren’t always very clear about whether or not you’ve met the success conditions, so I ended up replaying the same ones a few times before giving up.

I think the random encounters being repetitive wouldn’t be so bad if the enemy ship name pool were a bit larger and randomized. I think I’ve destroyed the Molech and the Nergal a dozen times over. 😆

The last 2 points on the list are semi-nitpicky–the fundamental problem is that once you can afford to stock up on Mark 13 Bomb Pumped Laser missiles and nukes, all other missile types kind of pale in comparison. Well, except for hull penetrators, you have an infinite number of those and they’re awesome for making enemy ships waste their ECM, countermissiles, and point defense lasers before you start hurling Mark 13s and nukes at them. Those three are the most useful missile types so far, and it’d be nice to sell off the excess inventory of inferior missiles.

Alternatively, going back to previous sectors for the replay value would let you use up the inferior missiles in combat against opponents that aren’t worth wasting Mark 13s or nukes on. Well, you could technically try doing that in Breslau or Sachsen sectors, but the enemy ships in these sectors frequently put out absolutely ridiculous broadsides and reload their tubes at cheaty-AI speeds, so you’re in for a serious hurting unless you nail them quickly with Mark 13s and nukes.

I’ve mentioned before that I like how the game balances advancement nicely between working for it and paying for it. With the right components and timing your upgrades to happen while you’re away from your device, you can farm plasma and steel in useful quantities and not feel like you’re shoveling the Augean stables with a spork. I never really felt like I had to pay to win, and the few small purchases I made were driven more by a desire to support the developer for making a fun game. It’s one of the games that does freemium well.

Some of my favorite OS X apps

Happy belated New Year’s! I’m waiting for a folder sync to complete and figured I’d hop onto the blog and post something.

While getting to know my Mac, I came across some cool apps that I really like. It’s not a comprehensive or authoritative list, it’s just a short list of stuff that I personally like.

  • Sublime Text 2 for light coding
  • Versions for SVN repository stuff
  • Transmit for FTP access

Automator was also a fun toy to tinker with. Additionally, I’d wanted to get my head around XCode (I got the Mac as an OS X and iOS development machine, after all!), so I ported over one of my quick-and-dirty Windows utilities to Objective-C/Cocoa. It was an interesting experience. I also got a little taste of the terminal and Unix stuff under the hood when installing some additional Python libraries, which was pretty cool.

Stop motion animation test

I wanted to test out the Stop Motion Studio app for iOS along with my new micro tripod and smartphone mount, so I shot a cheesy 4 second, 75 frame film starring a random 28mm figure, a random paper model for background ambience, and a stray cat hair.

I wanted to see if any of the problems I was worried about would crop up. For example, things like the white balance and exposure changing from frame to frame, or focus/depth of field issues. I wanted white balance and exposure to remain consistent across all of the frames, and I wanted to lock the focus as well.

Fortunately, the app has manual controls for those things, so I proceeded to test the onion skinning functionality, which shows your current frame superimposed over the previous frame. Without that feature, I’d have had a much harder time moving things around.

I think I would get better results with larger characters and props, so I’m planning to experiment with that later on.

http://youtu.be/IfgvFSW26HQ