Monthly Archives: February 2013

Surfacing for air

The indie game studio I work with (Cloudhead Games) has hit a point where we’ve got enough to put together a video for the Kickstarter, so I had some time today to post here.

Indie video game development is…exciting, stressful, exhausting, and always interesting. I don’t think I want to make a career out of it, but working on an indie video game has always been one of the items on my bucket list.

It’s one of the environments where being a jack of all trades comes in useful. I started out as an environmental modeler and scripter, but in practice, I’ve been doing a little bit of everything else as well. I’m even picking up some new skills along the way, as well as dusting off a few lapsed skills that I hadn’t touched since the 1990s, like character animation.

I can’t wait to revisit some of my personal projects with that additional experience under my belt!

Cat’s out of the bag.

It’s official. The studio I’ve been doing environmental modeling and Unity development work for (Cloudhead Games) started their media push for their first game, The Gallery, earlier this week. It’s an urban exploration game with some interesting twists and mystical touches, and we’re optimizing it to work with the Oculus Rift VR headset.





More details at The Gallery’s Facebook page and eventually the game’s website.