I started using a new 3D modeler named Silo for the videogame 3D modeling contract I mentioned a while back, and in order to familiarize myself with its tools, I worked through them one at a time, almost literally with the mouse in one hand and a copy of “3D Modeling in Silo” by Antony Ward in the other. I thought old-school Ebbles Miniatures fans might get a chuckle out of the subject I chose for my in-progress scratchpad build: the torso of a re-imagined Murphy.
(Click to see full size version.)
It’s an unfinished work in progress. I started out scaling, extruding, and beveling a box into the body’s base shape, and from there, I figured out how to use the rest of Silo’s tools to greeble the body with raised panels, insets, bolts, grills, vents, and flush panels. You know, the usual stuff I texture into my paper models, except in actual 3D.
I’ve just about got my head around Silo’s toolset now. When the video game modeling contract’s over, I’d like to revisit and finish the Murphy so it can be 3D printed.